Tim Woods on building Hakari, the hardest puzzle game you'll ever play!
Written by Jonathan Clift on
In todays episode, I talk with Tim Woods a software engineer turned product leader who shares his journey building Hakari.io, a multidisciplinary puzzle game. Tim talks about how he came up with the idea, the process he followed to build it, how he launched and monetised as well as a little bit about the tech stack.
Summary of our discussion
- ~25mins - Talks about the launch on Hacker News (Potential spoilers on the thread!)
Tools we talked about
- Node.js and Express to set up a web server
- Heroku for hosting and deployment
- Bootstrap for CSS
- Handlebars for view templates
- Mustache
- Microsoft Clarity
- Buy Me A Coffee for easy subscriptions, memberships and donations